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Old Sep 07, 2007, 03:09 AM // 03:09   #61
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/signed *no comment*
~ The Just ~
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Old Sep 07, 2007, 03:29 AM // 03:29   #62
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I think it would be a good idea. I thought that's what they were talking about when they said something about places in the middle of dungeons to rest and stuff.

oh, and quit egging Exoudeous on, nothing really good will come of it. It is just trolling and not very good at making any arguments either.

EDIT: oh, and I guess a decent comparison would be DoA being the hub for the instances around it.
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Old Sep 07, 2007, 04:59 AM // 04:59   #63
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Originally Posted by Solveig Ikram
/not signed
Don't make Slaver's Exile an outpost, it's fine the way it is atm.
Give it a couple of weeks and ppl will see that that Umbral grotto is the place to form PuG's for Slaver's.
I for one do not want it to turn into another DoA
If you can't get to Slaver's from Umbral in 5 minutes then it's hardly worth continuing because it's gonna take the better part of an afternoon to complete Slaver's. Then you'll have the inevitable afk'ers, leavers, etc.
It's supposed to be fun and adventurous and turning Slaver's into an outpost will (again) turn it into DoA. "GLF Obsi tank and SF Ele then go"

ps. They might think about adding a merchant in Slaver's.
If you can get from Slaver's to Umbral in 5 minutes, it's hardly worth having a merchant in the dungeon.
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Old Sep 07, 2007, 05:08 AM // 05:08   #64
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I don't really care, so I'll /sign cause it'll help for team building.

Btw, if you're paranoid about bots farming it, you should know that the enemies carry practically everything that a bot would hate. Not a big deal...
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Old Sep 07, 2007, 05:26 AM // 05:26   #65
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Quote:
Originally Posted by Folken ~oOo~
/signed

Yeah please, make thoses dungeons easy to farm ...
I want to see the sale drop significantly
Death to farm ! Enjoy the game, thats the point !
So your concerned with item prices or enjoying the game? or is that enjoying the game?
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Old Sep 07, 2007, 05:47 AM // 05:47   #66
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/signed

I don't really care, I'll be making 10 trips for deldrimor pieces for my heroes on my main, and that'll probably be that. But there are others who'll probably want to play it more, or gasp, FARM. So what? If people want to farm, they should be able too. Hell, nearly all gwen has turned into farming of some sort or other. And what do you think about 90% of players use the elite area's for anyway?

So what if it cuts down on travel time, or are people saying map travel is bad? It's just a convenience. If you have gotten this far, I doubt that anyone would have trouble getting to it. It's just for convenience. Like gate of anguish for DOA, or ToA (chantry etc) for FoW and UW or tombs for ruins. Its so you can party easy and set up quick. Imagine if FoW or UW was accessed via kamadan, or kaineng or LA. I usually H/H or go with guildies/alliance so it's not important, but I can imagine how hard it'd be if you wanted to pug.

As for SF, it's old. Do you reckon they'd do the same thing if it came out now? Considering every elite area since has its own outpost?
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Old Sep 07, 2007, 05:52 AM // 05:52   #67
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/signed for convenience sake
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Old Sep 07, 2007, 06:43 AM // 06:43   #68
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/signed - see the arguments above for reasons (ease of team building + ability to adjust team if necessary w/o the 10 min run)
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Old Sep 07, 2007, 07:27 AM // 07:27   #69
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"Signet of Massive Approval"

Please make it an outpost.
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Old Sep 07, 2007, 07:57 AM // 07:57   #70
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/notsigned

If someone can't figure that they should head to Umbral to get in a team, then they probably aren't what I am looking for in a party member. It is a nice idiot filter Anet has implemented.
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Old Sep 07, 2007, 08:12 AM // 08:12   #71
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Omg you guys...if dungeon was "in town" than it wouldnt be a dungeon would it ? Slavers Exile isnt hard to reach at all...so pls stop whining about every lil thing
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Old Sep 07, 2007, 08:23 AM // 08:23   #72
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It continues to amaze me how people can manage to take one very non-offensive thread, neglect to read the content and then proceed to flame it.
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Old Sep 07, 2007, 09:21 AM // 09:21   #73
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Quote:
Originally Posted by Moloch Vein
It continues to amaze me how people can manage to take one very non-offensive thread, neglect to read the content and then proceed to flame it.
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years. The good old holy trinity would eventually strike again which would leave the other seven classes henching it anyway. If you must PUG anyone also looking to PUG is in Umbral Grotto moving them is not going to create more people. I understand your lack of convince and it wouldn't be the worst thing for the game but I'm

/Not Signed
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Old Sep 07, 2007, 09:39 AM // 09:39   #74
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Quote:
Originally Posted by Shadowspawn X
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years. The good old holy trinity would eventually strike again which would leave the other seven classes henching it anyway. If you must PUG anyone also looking to PUG is in Umbral Grotto moving them is not going to create more people. I understand your lack of convince and it wouldn't be the worst thing for the game but I'm

/Not Signed
Your comment would be great, except that you utterly failed to 1) actually rebut anyone's argument in favor of making an outpost with actual, real reasons why it's a bad idea, and 2) the arguments you did present are in fact empirically wrong and largely contradictory to the game's pre-existing layout, and spending five seconds in any part of the game should be more than adequate to illustrate this great shining truth to anyone with more than three brain cells. Try again.

Less inventing idiotic new arguments and then incorrectly rebutting them ftw.
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Old Sep 07, 2007, 10:30 AM // 10:30   #75
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As opposed to it being made an outpost in it's own right - which I don't think should happen - why not add a connection to it from the Central Transfer Chamber? After all once killed the destroyer we end up back here anyway and can take Glint's Challenge etc.

Just a thought.... Perhaps an NPC here to take you to Slavers Exile to fight one of the final challenges is an easier option? As an NPC to transport the party to the elite area much easier to add than a wholesale outpost change.

I'd hate to see hundreds of people in Slavers all spamming "WTB Onyx" in every conceivable channel if you were indeed trying to make a party.
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Old Sep 07, 2007, 12:50 PM // 12:50   #76
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Well my main problem is henching this area... If this is a so called "elite" area they should leave out possibility to take henches... So either outpost without henchies or when you enter the dungeon poof henches gone....
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Old Sep 07, 2007, 01:34 PM // 13:34   #77
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Leave the dungeons the way they are.

Making them difficult to reach eliminates dungeon farming to a large extent, and it give the dungeons a more "epic" feeling.

I like it the way it is now.
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Old Sep 07, 2007, 10:16 PM // 22:16   #78
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nah they don't need to make a whole new outpost at the dungeon. All they have to do is place an NPC in one of the towns who will send you straight to the dungeon, kinda like how olaf will send you directly to the dungeon for the raven blessing. The only question now is, which town to put the NPC in, thereby flooding it with players looking for a group...
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Old Sep 07, 2007, 10:40 PM // 22:40   #79
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Quote:
Originally Posted by Shadowspawn X
No need to sulk because the whole world doesn't think your idea is great. You made a argument and it was read, but some people don't agree with it. People have made some valid points on why it should not be made an outpost A dungeon is basically a hole in the ground so it shouldn't have a lobby, also the lobby would be infested with morons who been playing the same team build everywhere they go in GW for the past 2 years.
Case in point.
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Old Sep 08, 2007, 12:33 AM // 00:33   #80
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/signed

the point of an outpost is to facilitate team formation for this dungeon. at umbral grotto ppl are already farming the snowman dungeon and they pass through to get to the asura area. it's a VERY busy town already. it would only lead to mass spam in order to form a team for slavers exile.

i don't understand all u ppl saying another outpost for slavers is a bad idea. u seriously fail. getting to the dungeon is EASY. i can just run there with my monk and some crappy ranger running skill. if you are so concerned, hell make an outpost NEXT to umbral and ppl can form teams there.
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